Posted inPhysical Factors Physical Factors: Head Comfort Zone When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken into consideration. Be…
Posted inMotion Sickness Physical Factors Physical Factors: Motion Sickness in XR Motion sickness is one of the most common negative side-effects of VR experiences. This can include a feeling of…
Posted inPsychological Factors Psychological Factors in XR Due to the nature of alternate realities and the levels of immersion they can create, it is important to…
Posted inTransitioning to XR Keeping the Type of Reality in Mind Another decision that should be made before design and development is the type of reality in which the experience…