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Walk In Place

Walk in place uses the natural movement of swinging your arms and moving your feet up and down — physically walking in place — while holding down a controller button or wearing sensors on your body. The idea is that this will feel closer to a more natural walking motion and will thus reduce the risk of motion sickness.

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Man standing in living room in front of tv screen wearing VR headset and trackers on waist and ankles
Posted inLocomotion Walk In Place

Locomotion: Walk in Place [Video]

Walk in place uses the natural movement of either swinging your arms or moving your feet up and down to physically walk in place.
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Closeup of hands holding VR controllers.
Posted inWalk In Place

Moving Around in VR: Walk in Place

As we’ve established in these articles so far, real walking is the best and most natural experience, quickly followed…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
Fair Use Law

All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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