Posted inImmersion and Presence Load Times Patterns
Ghost Giant: Load Scenes
Problem to solve VR users in particular are a captive audience. This is because their eyes - and probably…
VR users are a captive audience. They have nothing to do but sit or stand and wait while the environment is loading. Long load times on traditional platforms are bad enough, but within a virtual environment they are even more noticeable and can be all the more frustrating — and in some cases even confusing.
However, in the cases where long load times are unavoidable, there are design practices that can be used to reduce the frustration and confusion.