Posted inVisibility and Legibility Text Scaling and Readability in XR Traditional font sizes that are used in 2D screen UI elements (generally 12–32pt) are pretty small in AR and…
Posted inVisibility and Legibility Comfortable Viewing Distances in XR In order to avoid eye strain and headaches, it is important to pay attention to the placement of text…
Posted inPhysical Factors Physical Factors: Real (external from XR) environment Remember to keep in mind that the real physical environment still impacts the experience you’re creating within the headset.…
Posted inPhysical Factors Physical Factors: Fatigue in XR Spending time in a virtual environment can be physically tiring for people who aren’t used to it. Be sure…