Motion Sickness

Motion sickness is one of the most common negative side-effects of VR experiences. It is very important to take this problem seriously and ensure that the experiences we create have precautions in place to reduce the possibility or risk of sickness.

characters in mouse village
Immersion and Presence, Motion Sickness

Animation in XR [Video]

Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation. With that in mind, how can we add animation to an experience without making people sick? Featured experiences:  Moss by Polyarc First Contact by Oculus Credits: Background music […]

mouse character standing on bridge fishing, water ripples from line
Motion Sickness, Patterns

Moss: 360 Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch

polar bear and penguin sitting on sheets of ice in ocean
Motion Sickness, Patterns

North and South: Spinning Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch

Fwoosh word in comic book style
Motion Sickness, Patterns

The Reservoir: Sinking in Water

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation. This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is

colorful 360 environment with a tree bearing fruit
Motion Sickness

UX for 360 Animation [Video]

A few examples of animations you can use to ensure a comfortable experience for your viewers.  Animations featured:  Uplifted by brockoli, Quill Theater VRFreeze by Goro Fujita, Quill Theater VRThe Reservoir by Maiden Interactive, Quill Theater VRNorth and South by Goro Fujita, Quill Theater VRMoss, Polyarc Games : https://www.polyarcgames.com   

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