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Posts by pintsizedrobotninja

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About pintsizedrobotninja
Immersive Tech UX Author, Consultant, Instructor. Sci-Fi interface geek. Emerging Technologist. Some rights reserved. CC BY-SA 4.0
books on shelves
Posted inTransitioning to XR

My Top 5 Favorite VR UX Design Books [Video]

My students often ask which books I would recommend for people studying XR UX Design. You may be surprised by my answer. I’ll go over my top 5 favorites and talk about which one to get first if you’re on a tight budget.
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A blue, floating UI panel on a black background with a hand hovering over one of the buttons. The panel is a Near Menu from MRTK 2.
Posted inController Interactions UI Elements

Follow-along UI panels in XR [Video]

I’ll go over the different types of UI panels that could be used, the pros and cons of each, and I’ll give you some recommendations to keep in mind when choosing which type of follow-along panel to use in your spatial experience. So let’s get started!
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A player's virtual hand is holding a card with a ray interactor pointing down at an enemy token in Demeo VR game
Posted inController Interactions UI Elements

2D UI panels versus 3D objects in XR [Video]

In this video, I’ll explain the difference between direct and ray interactions, I’ll share some pros and cons of each, and I’ll give you some recommendations to keep in mind when you’re trying to decide whether to use 3D objects or traditional 2D UI panels in your spatial experiences.
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in-game shot of players in robotic avatars from the VR game, Echo VR
Posted inArtificial Locomotion Locomotion

VR Locomotion: Continuous Artificial Locomotion [Video]

Continuous Artificial Locomotion is a type of locomotion that lets you move around in the virtual world in any direction continuously and smoothly, such as flying, skating or driving.
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 12
    • Controller Interactions 4
  • Locomotion 13
    • Artificial Locomotion 2
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 5
    • Tooltips and Memory Cues 2
  • UX Best Practices 9
    • Transitioning to XR 9
  • UX Process 9
  • Visibility and Legibility 9
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