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UX for XR Toolkit

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Gaming for Career Development

I play video games and VR experiences and talk through them from a UX designer’s perspective.

Game development has a heavy and direct influence on XR development, so it makes sense that we would study game design to give us a greater understanding of how to design quality immersive experiences.

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two-headed ogre mini surrounded by adventurer minis on tabletop RPG map tiles
Posted inGaming for Career Development

How to Create a Great Tabletop RPG in XR [Video]

https://youtu.be/0oAb7DswaZ4  How to Create a Tabletop RPG in XR | Aleatha Singleton & Circuit Stream There are design best…
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tabletop minis on map dragon and warrior
Posted inGaming for Career Development

How to Create a Great Tabletop RPG in XR

Back in January of this year, I started a LIVE Twitch stream where I play video games and VR…
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game controller on table
Posted inGaming for Career Development Transitioning to XR

Gaming as Career Development [Video]

https://youtu.be/TlEePSJuXn0 One of the most important things that you’re going to have to start doing now is playing video…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
Fair Use Law

All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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