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Posts by pintsizedrobotninja

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About pintsizedrobotninja
Immersive Tech UX Author, Consultant, Instructor. Sci-Fi interface geek. Emerging Technologist. Some rights reserved. CC BY-SA 4.0
Container of vintage woodblock typeset for large letters.
Posted inVisibility and Legibility

Text Scaling and Readability in XR

Traditional font sizes that are used in 2D screen UI elements (generally 12–32pt) are pretty small in AR and…
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Eyeglasses laying on an open book. The words seen through the lenses are clear, while the rest of the book is out of focus.
Posted inVisibility and Legibility

Comfortable Viewing Distances in XR

In order to avoid eye strain and headaches, it is important to pay attention to the placement of text…
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Multiple people in headsets in a crowded event space.
Posted inPhysical Factors

Physical Factors: Real (external from XR) environment

Remember to keep in mind that the real physical environment still impacts the experience you’re creating within the headset.…
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Woman wearing VR headset with head resting on desk.
Posted inPhysical Factors

Physical Factors: Fatigue in XR

Spending time in a virtual environment can be physically tiring for people who aren’t used to it. Be sure…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
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    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
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    • NPC Behaviors 2
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    • Controller Interactions 4
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    • Artificial Locomotion 2
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    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 5
    • Tooltips and Memory Cues 2
  • UX Best Practices 9
    • Transitioning to XR 9
  • UX Process 9
  • Visibility and Legibility 9
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