VR Locomotion: Continuous Artificial Locomotion [Video]
Continuous Artificial Locomotion is a type of locomotion that lets you move around in the virtual world in any direction continuously and smoothly, such as flying, skating or driving.
Continuous Artificial Locomotion is a type of locomotion that lets you move around in the virtual world in any direction continuously and smoothly, such as flying, skating or driving.
I explore the pros and cons of using “drag world” locomotion in VR, which involves using VR controllers to grab and drag the virtual environment.
Teleportation — just like in Sci-Fi — provides instantaneous transport from one location to another.
Walk in place uses the natural movement of either swinging your arms or moving your feet up and down to physically walk in place.
Redirected walking in VR allows you to move through virtual environments that are larger than the physical playspace by tricking your brain into thinking you’re walking in a different direction.
Locomotion is the way people move around within virtual worlds. In order to get the best experience and reduce the risks of motion sickness or fatigue, it’s important to understand the different types of locomotion, their pros and cons, best practices and when best to use them.
We’re finally on our last article of this series on locomotion in VR. We’ve learned that while real walking is the best option, it requires physical space. And we’ve learned that teleportation is one of the best alternatives when you don’t have the space for real walking. Now, we’ll be covering the last of the alternatives, which is artificial
Ok, so we’ve established that real walking is by far the best option for a natural and comfortable experience, and that teleportation is one of the best alternatives for a comfortable experience if you don’t have enough space to move around physically. However, there are still some other alternatives out there that we need to address. In this article,
Problem to solve Although real walking is the best option for a natural and comfortable experience of moving around a virtual space, it’s not always possible due to physical space limitations. Of all of the alternative options out there as of now, teleportation is going to offer the most comfortable experience for the largest audience. How might
So far we’ve learned that while real walking is the best option for a natural and comfortable experience, it’s not always possible due to physical space limitations. This means we need alternative options for locomotion in VR. In the previous article, we learned that walking in place — while a valiant attempt, still has a pretty good risk of