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UX for XR Toolkit

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Patterns

Research has shown that having a pattern library of proven successful interfaces and design solutions to use as reference AND having an established design system can help increase your product development efficiency by up to 70 percent.

You can share these patterns with your teams to communicate design intent as part of your design process.

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Vader Immortal menu with options to exit, resume, select chapter, and enter modules and settings
Posted inPatterns Physical Factors

Vader Immortal: Easy Exit

Problem to solve When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken…
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ghost hands drawing sparkling lines in space
Posted inImmersion and Presence Load Times Patterns

Ghost Giant: Load Scenes

Problem to solve VR users in particular are a captive audience. This is because their eyes - and probably…
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The Secret Shop entry from the Lab Lobby
Posted inImmersion and Presence Load Times Patterns

The Lab by Valve: Load Scenes

Problem to solve VR users in particular are a captive audience. This is because their eyes - and probably…
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Moss VR game with ghosted image of Quest controller
Posted inController Interactions Patterns Tooltips and Memory Cues Training in XR

Moss: Controller Tooltips

Problem to solve In most cases, people will not be spending a large amount of time in an XR…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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  • Contact
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