Patterns

Research has shown that having a pattern library of proven successful interfaces and design solutions to use as reference AND having an established design system can help increase your product development efficiency by up to 70 percent.

You can share these patterns with your teams to communicate design intent as part of your design process.

Vader Immortal menu with options to exit, resume, select chapter, and enter modules and settings
Patterns, Physical Factors

Vader Immortal: Easy Exit

Problem to solve When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken into consideration. How can I prevent fatigue or physical strain? Vader Immortal: Episode I’s solution Vader Immortal gives people the ability to stop at any time. They have placed a clear exit button on their main […]

mouse character standing on bridge fishing, water ripples from line
Motion Sickness, Patterns

Moss: 360 Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch

Quill the mouse looking up at you with your reflection in water.
Embodiment, Patterns

Moss: Viewer Embodiment and Presence

Problem to solve One of the main goals of VR is to make people feel like they’re somewhere else – that they’re visiting a place or experiencing something for themselves. For people to accept this feeling of being somewhere else, they have to experience what is called embodiment – or the feeling of being present

polar bear and penguin sitting on sheets of ice in ocean
Motion Sickness, Patterns

North and South: Spinning Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch

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