Wayfinding in XR [Video]
https://youtu.be/jE8fVN5iL5A Virtual worlds can be overwhelming due to all of the things that fight for your attention. In the…
Instead of designing for 2D screens with a limited screen size, we are designing for another dimension in which 3D spaces and the world around us are the canvas.
The rules of how we grab a person’s attention also shift and expand, since with 360 experiences you have to take into account that they may look anywhere at any time.