Directing Attention

Instead of designing for 2D screens with a limited screen size, we are designing for another dimension in which 3D spaces and the world around us are the canvas.

The rules of how we grab a person’s attention also shift and expand, since with 360 experiences you have to take into account that they may look anywhere at any time.

A blue arrow bounces at the location the tutorial wants you to go. A green sign instructs you to go to the arrow.
Directing Attention, Wayfinding

Wayfinding in XR

Virtual worlds can be overwhelming due to all of the things that fight for the your attention. Similar to gaming, providing in-world wayfinding is a good way to direct people and keep them focused on the objectives. This is especially useful for training simulations since you want them to focus on certain areas, often in

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