Posted inDirecting Attention NPC Behaviors Patterns
Moss: Directing Attention with NPC Behavior
Problem to solve As I've mentioned in my article, Transitioning to XR Design, instead of designing for 2D screens…
Ninja Robot Studio LLC
With 2D games and experiences, it can be forgivable or even campy when non-player characters behave a little unnaturally. However, with 3D immersive experiences our minds expect the behaviors to be like they would be in the real world. When they’re not, it can become uncomfortable or off-putting.