Hand Tracking and Gestures [Video]

April 17, 2025 by pintsizedrobotninja Hand tracking is a type of input that uses cameras on the outside of the headset to track hands and gestures in the real world and then translates that to an interaction in the digital world. Let’s talk about the pros and cons and UX best practices. Read More Input Methods

Gaze Targeting [Video]

March 18, 2025 by pintsizedrobotninja Back in the earlier days of consumer-ready VR, headsets only allowed for movement within 3 degrees of freedom, which meant you could only move your head around. This also meant that you couldn’t track a controller within 3D space the way you can now with headsets like the Quest. The most common input method for... Read More Accessibility, Input Methods

{{title}}

{{date}} by {{author_name}} {{excerpt}} Read More {{catlist_raw}}

Start here to learn the basics


Learn how others have solved design problems


Advance your XR UX skills through gaming


Embedding UX into the process


Want to learn more?

Gain access to exclusive content and Discord

Need help on a project?

Ask me about consulting and education

Scroll to Top