April 17, 2025by pintsizedrobotninjaHand tracking is a type of input that uses cameras on the outside of the headset to track hands and gestures in the real world and then translates that to an interaction in the digital world. Let’s talk about the pros and cons and UX best practices.Read MoreInput Methods
Gaze Targeting [Video]
March 18, 2025by pintsizedrobotninjaBack in the earlier days of consumer-ready VR, headsets only allowed for movement within 3 degrees of freedom, which meant you could only move your head around. This also meant that you couldn’t track a controller within 3D space the way you can now with headsets like the Quest. The most common input method for...Read MoreAccessibility, Input Methods