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UX for XR Toolkit

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Tooltips and Memory Cues

In most cases, users will not be spending a large amount of time in a VR headset, so it’s safe to assume that over time they may forget the various controller options needed to interact within a specific application. This is where tooltips and memory cues come in.

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Moss VR game with ghosted image of Quest controller
Posted inController Interactions Patterns Tooltips and Memory Cues Training in XR

Moss: Controller Tooltips

Problem to solve In most cases, people will not be spending a large amount of time in an XR…
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Moss VR game with ghosted image of controller
Posted inInput Methods Tooltips and Memory Cues Training in XR

Tooltips and Memory Cues in XR

In most cases, people will not be spending a large amount of time in an XR headset, so it's…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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