Physical Factors

Any time we interact with a digital device whether 2D or 3D, there can be physical side effects. We’ve seen this with repetitive use of the mouse or poor posture when sitting at our desk. Since XR is even more physically interactive than our 2D devices, we need to keep the side effects in mind so we can work to mitigate them or prevent them.

Vader Immortal menu with options to exit, resume, select chapter, and enter modules and settings
Patterns, Physical Factors

Vader Immortal: Easy Exit

Problem to solve When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken into consideration. How can I prevent fatigue or physical strain? Vader Immortal: Episode I’s solution Vader Immortal gives people the ability to stop at any time. They have placed a clear exit button on their main

Person in VR headset leaning in front of space heater
Physical Factors

External Environment – Enhancements [Video]

Let’s dive a little deeper into how you can use the physical environment external to the headset to enhance the experience.  Featured experience:  Richie’s Plank Experience by Toast VR Richie’s Plank Setup Guide Tick Tock Unlock Credits: Background music – “Break Free” by jonahb Spike Tape photo by non-dropframe CC BY-SA 3.0 VR Cart Ride

Lady in VR headset standing in office behind desk
Physical Factors

External Environment – Distractions [Video]

Let’s dive a little deeper into the physical environment external to the headset.  Featured experience:  Vader Immortal, Episode I by ILMxLAB House Flipper VR by Frozen District The Wizards by Carbon Studio First Steps by Oculus Christiana Care VR chemo treatment Credits: Background music – “Break Free” by jonahb Learn more about accessibility for XR:

Woman wearing VR headset with head resting on desk.
Physical Factors

Physical Factors: Fatigue in XR

Spending time in a virtual environment can be physically tiring for people who aren’t used to it. Be sure to consider the length of time people will spend in the headset for your application, and design the environment and interactions with physical ergonomics in mind. They also may need to stop at any time for

young man wearing HTC VIVE virtual reality headset with head tilted down
Physical Factors

Physical Factors: Head Comfort Zone

When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken into consideration. Be sure to keep head rotations within comfortable ranges — especially when using gaze targeting, or for longer durations or more repetitive tasks. Assuming a person is sitting or standing still and focusing on an interface, the

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