Any time we interact with a digital device whether 2D or 3D, there can be physical side effects. We’ve seen this with repetitive use of the mouse or poor posture when sitting at our desk. Since XR is even more physically interactive than our 2D devices, we need to keep the side effects in mind so we can work to mitigate them or prevent them.
As VR adoption increases, schools have also started looking into how VR can benefit children's education. This is great to hear. That said, there is one very important thing to consider if you’re thinking about creating VR content for children under the age of 12.