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Sound

When designing for VR, sound is an essential element that can really help to bring the virtual world to life. VR isn’t truly immersive without the effective use of convincing audio.

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Posted inImmersion and Presence Sound

Using Sound in XR [Video]

https://youtu.be/XhFxqCQ2j1I Sound choices can make or break your XR experience. In this video I'll be diving a little deeper…
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Closeup of a person’s hand on an audio mixer.
Posted inSound

Using Sound in XR

When designing for VR, sound is an essential element that can really help to bring the virtual world to…
Read More
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  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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