Input Methods

Input methods are the different ways users are able to interact with the digital world.

three cubes on a black background. The middle cube has a gaze targeting reticle hovering over it, making it more colorful than the other two cubes.
Accessibility, Input Methods

Gaze Targeting [Video]

Back in the earlier days of consumer-ready VR, headsets only allowed for movement within 3 degrees of freedom, which meant you could only move your head around. This also meant that you couldn’t track a controller within 3D space the way you can now with headsets like the Quest. The most common input method for these early consumer VR headsets was gaze targeting. But is it still relevant today?

Close-up of a white Quest 2 controller
Input Methods

XR Input Methods [Video]

I’ll go over the different types of UI panels that could be used, the pros and cons of each, and I’ll give you some recommendations to keep in mind when choosing which type of follow-along panel to use in your spatial experience. So let’s get started!

Woman wearing an Emotiv EEG sensor headset. Press photo from 2014
Input Methods

Input Methods in XR: EEG/EMG

EEG sensors utilize brain waves, and EMG sensors use muscle response to manipulate digital objects in the virtual space. There aren’t very many options on the market right now, and are mostly only used for specialized cases such as medical rehabilitation or accessibility for motor function impairments. The options that are available right now are

Woman wearing a HaptX brand haptic glove
Input Methods

Input Methods in XR: Gloves

Haptic gloves are used to directly manipulate digital objects, and provide feedback similar to that of real-world objects. The gloves currently on the market are used on the higher-end 6-DoF headsets. They have a variety of capabilities, so it’s important to know ahead of time which features you need your gloves to have to enhance

guy using the oculus quest controllers
Input Methods

Input Methods in XR: 6-DoF Controllers

A 6-DoF controller is a hand-held controller used as an input device for higher-end headsets, such as the HTC VIVE, Oculus Rift and Quest, and Valve Index. This is currently the most popular and prevalent input method for immersive experiences. Wondering what the difference is between 3-DoF and 6-DoF? Check out my article, Transitioning to

Scroll to Top