Redirected Walking

Redirected walking is a potential option when your experience needs a lot of world space since you’re designing the application so that people think they’re walking around a large space, when in reality they are walking on a circular path in a small, physical space.

man walking down a long curved passageway
Redirected Walking

Moving Around in VR: Redirected Walking

As we covered in my last article on locomotion, real walking is by far the best and most natural method of locomotion for virtual environments since it doesn’t have a learning curve, and poses the least risk for motion sickness. However, when your experience needs a lot of world space, it’s not always a practical

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