Posted inInput Methods Input Methods in XR: Gaze Targeting Input methods are the different ways users are able to interact with the digital world. This can be through…
Posted inArtificial Locomotion Moving Around in VR: Artificial Locomotion We’re finally on our last article of this series on locomotion in VR. We’ve learned that while real walking is the…
Posted inPhysical Factors Fatigue in XR [Video] https://youtu.be/o61U5YquXVo Let's dive a little deeper into how to prevent physical fatigue in XR. Featured experience: Vader Immortal, Episode…
Posted inDrag World Moving Around in VR: Drag World Ok, so we’ve established that real walking is by far the best option for a natural and comfortable experience, and that teleportation is…