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Quill exploring the world in Moss VR
Posted inImmersion and Presence

Coordinating Environment and Story in XR [Video]

https://youtu.be/uMvfBVy3oHc Here's how you can coordinate the environment and story to create immersive worlds in XR. Featured experiences:  Moss…
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Game Firs Contact, robot handing you a game cartridge
Posted inImmersion and Presence Training in XR

Getting People Acclimated to XR [Video]

https://youtu.be/_WZogWVfV6s Let’s talk about how we can help people get acclimated to new worlds in XR. Featured experiences:  First…
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Quill the mouse looking up at you with your reflection in water.
Posted inEmbodiment Patterns

Moss: Viewer Embodiment and Presence

Problem to solve One of the main goals of VR is to make people feel like they're somewhere else…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 12
    • Controller Interactions 4
  • Locomotion 13
    • Artificial Locomotion 2
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 5
    • Tooltips and Memory Cues 2
  • UX Best Practices 9
    • Transitioning to XR 9
  • UX Process 9
  • Visibility and Legibility 9
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All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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