Posted inPhysical Factors Physical Factors: Fatigue in XR Spending time in a virtual environment can be physically tiring for people who aren’t used to it. Be sure…
Posted inPhysical Factors Physical Factors: Head Comfort Zone When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken into consideration. Be…
Posted inMotion Sickness Physical Factors Physical Factors: Motion Sickness in XR Motion sickness is one of the most common negative side-effects of VR experiences. This can include a feeling of…
Posted inPsychological Factors Psychological Factors in XR Due to the nature of alternate realities and the levels of immersion they can create, it is important to…