Article

a desk cubicle with older computer, paper airplanes and donuts
UI Elements

UI Elements in XR

Designing interaction elements for virtual 3D space has a unique set of challenges different than those of designing for traditional flat 2D screens that have a set frame as a boundary. This means that instead of just cramming traditional UIs onto 2D panels, we need to think spatially – using the real world as our […]

Woman wearing an Emotiv EEG sensor headset. Press photo from 2014
Input Methods

Input Methods in XR: EEG/EMG

EEG sensors utilize brain waves, and EMG sensors use muscle response to manipulate digital objects in the virtual space. There aren’t very many options on the market right now, and are mostly only used for specialized cases such as medical rehabilitation or accessibility for motor function impairments. The options that are available right now are

Woman wearing a HaptX brand haptic glove
Input Methods

Input Methods in XR: Gloves

Haptic gloves are used to directly manipulate digital objects, and provide feedback similar to that of real-world objects. The gloves currently on the market are used on the higher-end 6-DoF headsets. They have a variety of capabilities, so it’s important to know ahead of time which features you need your gloves to have to enhance

guy using the oculus quest controllers
Input Methods

Input Methods in XR: 6-DoF Controllers

A 6-DoF controller is a hand-held controller used as an input device for higher-end headsets, such as the HTC VIVE, Oculus Rift and Quest, and Valve Index. This is currently the most popular and prevalent input method for immersive experiences. Wondering what the difference is between 3-DoF and 6-DoF? Check out my article, Transitioning to

Oculus Go headset and 3-dof controller
Input Methods

Input Methods in XR: 3-DoF Controllers

A 3-DoF controller is a hand-held controller used as an input device for phone-based VR and MR headsets, as well as the lower-end standalone VR headsets, such as the now discontinued Google Daydream and Oculus Go headsets. So far, the popular consumer-based 3-DoF headsets have been discontinued since market demand is showing more of an

list of Oculus voice commands
Input Methods

Input Methods in XR: Voice Commands

Voice commands allow you to interact with digital objects and interfaces without using controllers. People may be expecting an Alexa or Siri-like experience, but the technology isn’t quite there yet for Head-Mounted Displays as of this post. Currently, the technology is at a point where it’s a good experience if your native language is supported,

Virtual hands manipulating a virtual object with the Leap Motion hand tracker
Input Methods

Input Methods in XR: Gestures

Gesture-based inputs allow you to use your hands to manipulate and interact with objects without the use of controllers. There are two types of gesture-based interactions. Direct manipulation You interact with the environment the way you would in real life by picking up objects. Formed gestures You use your hand to form shapes that then interact

Oculus Home on the Quest with gaze targeting active. Reticle is shown in the middle of the viewing area.
Input Methods

Input Methods in XR: Gaze Targeting

Input methods are the different ways users are able to interact with the digital world. This can be through devices such as controllers, or through other methods such as hand gestures. We’ll go through the pros and cons of all these different types of input methods starting with gaze targeting. Gaze Targeting This is a

Scroll to Top