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Locomotion

Locomotion is the way people move around within virtual worlds. In order to get the best experience and reduce the risks of motion sickness or fatigue, it is important to understand the different types of locomotion, their pros and cons, best practices and when best to use them.

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green bezier with round target reticle at the end
Posted inController Interactions Patterns Teleportation

Bogo: Teleportation

Problem to solve Although real walking is the best option for a natural and comfortable experience of moving around a virtual…
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Screenshot of teleportation from the AltspaceVR Tutorial
Posted inTeleportation

Moving Around in VR: Teleportation

So far we’ve learned that while real walking is the best option for a natural and comfortable experience, it’s not always…
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Closeup of hands holding VR controllers.
Posted inWalk In Place

Moving Around in VR: Walk in Place

As we’ve established in these articles so far, real walking is the best and most natural experience, quickly followed…
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man walking down a long curved passageway
Posted inRedirected Walking

Moving Around in VR: Redirected Walking

As we covered in my last article on locomotion, real walking is by far the best and most natural…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 12
    • Controller Interactions 4
  • Locomotion 13
    • Artificial Locomotion 2
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 5
    • Tooltips and Memory Cues 2
  • UX Best Practices 9
    • Transitioning to XR 9
  • UX Process 9
  • Visibility and Legibility 9
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All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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