Posted inDrag World Moving Around in VR: Drag World Ok, so we’ve established that real walking is by far the best option for a natural and comfortable experience, and that teleportation is…
Posted inMotion Sickness Patterns Moss: 360 Animation Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in…
Posted inEmbodiment Patterns Moss: Viewer Embodiment and Presence Problem to solve One of the main goals of VR is to make people feel like they're somewhere else…
Posted inDirecting Attention NPC Behaviors Patterns Moss: Directing Attention with NPC Behavior Problem to solve As I've mentioned in my article, Transitioning to XR Design, instead of designing for 2D screens…