Posted inTraining in XR UX Best Practices for Training in XR These UX best practices are based on my own experience designing and conducting in-depth research and usability tests with…
Posted inPhysical Factors Physical Factors: Real (external from XR) environment Remember to keep in mind that the real physical environment still impacts the experience you’re creating within the headset.…
Posted inPhysical Factors Physical Factors: Fatigue in XR Spending time in a virtual environment can be physically tiring for people who aren’t used to it. Be sure…
Posted inPhysical Factors Physical Factors: Head Comfort Zone When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken into consideration. Be…