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Article on Immersion & Presence

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  • Article on Immersion & Presence
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Sample scene from Maquette with a model of a human wearing a VR headset.
Posted inEmbodiment

User Perspective and Height in XR

In order to enhance immersion and presence while decreasing discomfort for people, keep height in mind when positioning cameras.…
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Closeup of a person’s hand on an audio mixer.
Posted inSound

Using Sound in XR

When designing for VR, sound is an essential element that can really help to bring the virtual world to…
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Load screen in Ghost Giant VR lets you draw in the air with sparkly lines of light.
Posted inImmersion and Presence Load Times

Load Times in XR

VR users are a captive audience. They have nothing to do but sit or stand and wait while the…
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In-game screenshot of Moss. Quill is standing in the Twilight Garden with beautiful hues of purples and blues.
Posted inImmersion and Presence

Coordinating Environment and Story in XR

Sounds and visuals can make or break an immersive experience, so all aspects of the virtual environment should support…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 12
    • Controller Interactions 4
  • Locomotion 13
    • Artificial Locomotion 2
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 5
    • Tooltips and Memory Cues 2
  • UX Best Practices 9
    • Transitioning to XR 9
  • UX Process 9
  • Visibility and Legibility 9
Fair Use Law

All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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