Tooltips and Memory Cues in XR
In most cases, people will not be spending a large amount of time in an XR headset, so it's…
Ninja Robot Studio LLC
Designing interaction elements for virtual 3D space has a unique set of challenges than those of designing for traditional flat 2D screens that have a set frame as a boundary. This means that instead of just cramming traditional UIs onto 2D panels, we need to think spatially – using the real world as our inspiration for how we interact with objects in virtual worlds.