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Posts by pintsizedrobotninja

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About pintsizedrobotninja
Immersive Tech UX Author, Consultant, Instructor. Sci-Fi interface geek. Emerging Technologist. Some rights reserved. CC BY-SA 4.0
pop-up notification from wrist interface in Rec Room VR
Posted inImmersion and Presence Workflow and Focus

Workflow and Focus in XR [Video]

https://youtu.be/J9tAfZugD8U Notifications can either be helpful or an annoying distraction. Imagine how much more annoying and disruptive it would…
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rooftop basketball court with bouncing arrow pointing where to teleport
Posted inDirecting Attention Immersion and Presence Training in XR Wayfinding

Wayfinding in XR [Video]

https://youtu.be/jE8fVN5iL5A Virtual worlds can be overwhelming due to all of the things that fight for your attention. In the…
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Vader Immortal menu with options to exit, resume, select chapter, and enter modules and settings
Posted inPatterns Physical Factors

Vader Immortal: Easy Exit

Problem to solve When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken…
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characters in mouse village
Posted inImmersion and Presence Motion Sickness

Animation in XR [Video]

https://youtu.be/7XTXD9AjyGs Animation is an integral part of storytelling and can make or break an experience. However, in an immersive…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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