pintsizedrobotninja

Immersive Tech UX Author, Consultant, Instructor.
Sci-Fi interface geek. Emerging Technologist.
Some rights reserved. CC BY-SA 4.0

Vader Immortal menu with options to exit, resume, select chapter, and enter modules and settings
Patterns, Physical Factors

Vader Immortal: Easy Exit

Problem to solve When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken into consideration. How can I prevent fatigue or physical strain? Vader Immortal: Episode I’s solution Vader Immortal gives people the ability to stop at any time. They have placed a clear exit button on their main

characters in mouse village
Immersion and Presence, Motion Sickness

Animation in XR [Video]

Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation. With that in mind, how can we add animation to an experience without making people sick? Featured experiences:  Moss by Polyarc First Contact by Oculus Credits: Background music

sound mixing software
Immersion and Presence, Sound

Using Sound in XR [Video]

Sound choices can make or break your XR experience. In this video I’ll be diving a little deeper into how you can use sound to create more immersive and convincing XR experiences. Featured experiences:  Notes on Blindness (official site) Notes on Blindness VR on Meta Quest Credits: Background music – “Break Free” by jonahb Psycho

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