Redirected walking in VR allows you to move through virtual environments that are larger than the physical playspace by tricking your brain into thinking you're walking in a different direction.
Locomotion is the way people move around within virtual worlds. In order to get the best experience and reduce the risks of motion sickness or fatigue, it’s important to understand the different types of locomotion, their pros and cons, best practices and when best to use them.
Are you designing a cross-platform VR experience? Or are you thinking about converting your existing app or game into an XR experience? In this video I'll be diving a little deeper into designing across XR platforms and technologies.