pintsizedrobotninja

Immersive Tech UX Author, Consultant, Instructor.
Sci-Fi interface geek. Emerging Technologist.
Some rights reserved. CC BY-SA 4.0

A load scene for the mini experience Secret Shop. Mostly grey with preview image.
Immersion and Presence, Load Times

Load Times in XR [Video]

Let’s talk about how we can keep people engaged and keep them from thinking your app has crashed when dealing with longer load times. Featured experiences:  The Lab by Valve Ghost Giant by Zoink AB Credits: Background music – “Break Free” by jonahb Stock footage provided by Ivan Samkov, Alena Darmel, RODNAE Productions and SHVETS […]

Players represented by animal avatars with hands in Catan VR
Collaborative and Social

Enabling Collaboration in XR [Video]

Let’s talk about how we can enable social and collaborative experiences in XR. Featured experiences:  Maquette by Microsoft Rec Room VR VRChat Catan VR Glue Collaboration Engage VR ShapesXR by Tvori Adobe Medium AltspaceVR Credits: Background music – “Break Free” by jonahb Man looking at smartphone footage by fauxels Learn more: Interactive Directory of XR

Night scene distant lights with eyeglasses in foreground
Visibility and Legibility

Bifocals and Progressives [Video]

Let’s dive a little deeper into the challenges with bifocals and progressives in XR. Featured experience:  Wrench Game VR by Missing Digit Credits: Background music – “Break Free” by jonahb Microsoft HoloLens press footage Sample data visualization scene by Microsoft Maquette HTC VIVE product lines Magic Leap Magic Leap prescription inserts from Frames Direct Learn more:

a desk cubicle with older computer, paper airplanes and donuts
UI Elements

UI Elements in XR

Designing interaction elements for virtual 3D space has a unique set of challenges different than those of designing for traditional flat 2D screens that have a set frame as a boundary. This means that instead of just cramming traditional UIs onto 2D panels, we need to think spatially – using the real world as our

Woman wearing an Emotiv EEG sensor headset. Press photo from 2014
Input Methods

Input Methods in XR: EEG/EMG

EEG sensors utilize brain waves, and EMG sensors use muscle response to manipulate digital objects in the virtual space. There aren’t very many options on the market right now, and are mostly only used for specialized cases such as medical rehabilitation or accessibility for motor function impairments. The options that are available right now are

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