Problem to solve
Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.
This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch between what is being seen and what is being felt — or in other words, your eyes perceive that you’re moving, but your body doesn’t feel any motion.
How can we add animation to an experience without making people sick?