Deconstructing VR Training Design
Does this sound like you?
You’re not alone…
Our mission
We want to help you, as aspiring VR training creators, go from frustrated, discouraged, and overwhelmed to finally focusing on the skills and mindset you need to confidently create learning experiences that are engaging and compelling to increase learning retention.
Why this course is different
We know what it’s like to feel overwhelmed by learning to design for a new technology or unsure if you’re good enough. That’s why this course is designed with empathy at its core. We’ll tackle challenges together in a supportive environment where questions are encouraged—and impostor syndrome is left at the door.
This isn’t about theory alone; it’s about applying what you learn in real-world scenarios. By the end of the course, you won’t just understand how to apply UX Design and Instructional Design to VR Training – you’ll also have a toolkit to use going forward, as well as the skills to level up your resume and portfolio.
This course is for…
As virtual reality transforms the landscape of learning, our course will equip you with the essential tools and knowledge to design immersive and effective training experiences. You’ll gain hands-on experience, learn best practices, and discover the techniques that we personally use to create effective and compelling VR training experiences.
Prerequisites
Must be 18 years of age or older.
- Do you know the difference between 3-DOF and 6-DOF?
- Do you understand all of the different types of realities that make up the XR spectrum?
- Why is good UX imperative to emerging and immersive technology?
- What types of human factors do we need to consider when creating XR experiences?
- Is what’s happening inside the headset the only thing we should be concerned about?
- How do we prevent motion sickness within our experiences?
- What are the various input methods used to interact with virtual space? What are their pros and cons?
If you don’t know the answers to these questions and haven’t taken the following FREE courses yet, you can start now while you wait for this more specialized course.
- XR UX Foundations: Human Factors | Udemy
- XR UX Foundations: Visibility and Legibility | Udemy
- XR UX Foundations: Immersion and Presence | Udemy
- Interacting with Digital Space | YouTube
IMPORTANT: If you don’t already have experience with a rapid VR prototyping tool, start learning now. There’s a learning curve for 3D, and depending on the tool, it could be a huge learning curve. Get started now.
Check out this video if you’re not sure which prototyping tool to learn.
Course syllabus
MODULE
01
Introduction to VR Training
Benefits, different types, and the necessary skills and challenges
MODULE
02
Theories and Best Practices
Instructional Design Theories, UX Best Practices for VR Training
MODULE
03
Deconstructing the Experience
Break apart First Steps down to the micro-interaction level
MODULE
04
Understanding the Problem to Solve
Up-front research, global design patterns, and information architecture
MODULE
05
Putting the Pieces Back Together
Idea generation, iterative design methods, and interaction design best practices
MODULE
06
Rapid Lo-Fi Digital Prototyping for VR
Rapid prototyping principles, tools, and common mistakes
MODULE
07
Testing
Types of tests, planning, conducting, and analysis
MODULE
08
Research Reporting for Actionable Outcomes
Reporting, communication, and applying to the next iteration
MODULE
09
Hi-Fi Digital Prototyping
HiFi prototyping principles, tools, asset identification, and common mistakes
MODULE
10
Career Advice in the World of AI
Resume/portfolio advice, and job search strategies
About the instructors

Aleatha Singleton
XR UX Design Instructor | Emerging Tech Enthusiast
I’ve been a UX Designer for over 24 years. As a seasoned UX designer and future tech enthusiast turned XR specialist, I’ve walked the path from frustration to fulfillment. My journey began in traditional 2D design, where I often felt stuck and unfulfilled. The desire to break into XR (extended reality) design was strong, but opportunities were scarce. When they finally came, I faced self-doubt and the fear of not meeting expectations.
However, those challenges became my greatest teachers. I learned what it takes to transition into XR design and how to overcome the obstacles that come with it. Today, I’m passionate about equipping future designers to avoid the pitfalls I faced. As an instructor of XR UX design, I share my expertise to help others build immersive experiences with confidence.
My goal is to create a supportive learning environment where students can grow both technically and creatively. By sharing my own story and insights, I aim to inspire and guide the next generation of UX designers to achieve their full potential.

Anil Sapkota
Learning Designer | Instructional Design Strategist
XR and learning was uncharted territory for me. I started out as a project manager and XR developer, focused on building the tech. But the more I worked, the more I realized XR’s real power wasn’t in the graphics or code: it was in how it could change the way people learn.
That realization led me to pivot into learning science. I wanted to understand how to design XR training that actually helps people practice, improve, and perform.
Now, as an XR instructional designer, I bring both worlds together. In my courses, I guide participants through breaking down and rebuilding VR training experiences, so they can design with confidence and create learning that truly works.
Frequently Asked Questions
Deconstructing VR Training Design
On-Demand Course
Coming soon…
In this course, you’ll get:
On-Demand Course
$7519 Value
Price TBD
Sign up for updates on the upcoming on-demand course.
Students must be at least
18 years old.
By purchasing, you agree to our
Student Code of Conduct.
