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Deconstructing VR Training
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Can the real physical environment impact the experience?
How can I add animation to an experience without making people sick?
How can I create a training sim that people new to VR can easily use?
How can I include death or injury as a consequence in VR without traumatizing people?
How can I prevent fatigue or physical strain?
How can I remind people how to use the controllers during the experience?
How can I tell a compelling backstory in VR without making people sick?
How can I transition scenes or progress the story without making people sick?
How can people move around in VR?
How can people move around when there’s not enough physical space?
How do I enable collaboration?
How do I get people to look where I want without breaking immersion?
How do I give people a sense of presence and help them feel like they’re part of the story?
How do I keep people engaged while the next scene’s still loading?
How do I make sure social interactions are comfortable for people?
How do I make things easy to read and prevent eye strain?
How might I enable people to teleport easily without breaking immersion?
What are the different ways people can interact with the virtual world?
What’s the best way to teach people how to use the controllers?
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