Problem to solve
With traditional 2D film and game design, there are many creative options for the makers to progress the story or transition from scene to scene. However, in immersive 360 experiences, care needs to be taken with these transitions to not only keep people from getting disoriented within a space, but also to keep them from getting sick in the process.
How can we transition scenes or progress the story without making people sick?
Moss’s solution
Moss is an immersive story and puzzle game created by Polyarc.
They use a storybook for background story cutscenes in contrast to 2D video game cutscenes that pan and zoom, which could cause motion sickness. When it’s time to transition to the “present” the fade out and fade in makes it feel like you’re entering the book to become a part of the story.
For all scene transitions, they continue to use the simple fade out and fade in to switch to the next location so you’re not jarred by sudden motion that would potentially make you sick. When you arrive at the next location, you’re facing the way you need to be facing to see the most important elements of that scene.
Download it and try it
Moss is available on Playstation VR, Oculus, Steam, and VIVEPort, and works on the Quest, PSVR, and PC-based VR headsets.