Good Experience

Vader Immortal menu with options to exit, resume, select chapter, and enter modules and settings
Patterns, Physical Factors

Vader Immortal: Easy Exit

Problem to solve When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken into consideration. How can I prevent fatigue or physical strain? Vader Immortal: Episode I’s solution Vader Immortal gives people the ability to stop at any time. They have placed a clear exit button on their main […]

mouse character standing on bridge fishing, water ripples from line
Motion Sickness, Patterns

Moss: 360 Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch

Quill the mouse looking up at you with your reflection in water.
Embodiment, Patterns

Moss: Viewer Embodiment and Presence

Problem to solve One of the main goals of VR is to make people feel like they’re somewhere else – that they’re visiting a place or experiencing something for themselves. For people to accept this feeling of being somewhere else, they have to experience what is called embodiment – or the feeling of being present

polar bear and penguin sitting on sheets of ice in ocean
Motion Sickness, Patterns

North and South: Spinning Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch

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