Posted inMotion Sickness Patterns Moss: 360 Animation Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in…
Posted inEmbodiment Patterns Moss: Viewer Embodiment and Presence Problem to solve One of the main goals of VR is to make people feel like they're somewhere else…
Posted inDirecting Attention NPC Behaviors Patterns Moss: Directing Attention with NPC Behavior Problem to solve As I've mentioned in my article, Transitioning to XR Design, instead of designing for 2D screens…
Posted inMotion Sickness Narrative and Storytelling Patterns Moss: Scene Transitions Problem to solve With traditional 2D film and game design, there are many creative options for the makers to…