pintsizedrobotninja

Immersive Tech UX Author, Consultant, Instructor.
Sci-Fi interface geek. Emerging Technologist.
Some rights reserved. CC BY-SA 4.0

polar bear and penguin sitting on sheets of ice in ocean
Motion Sickness, Patterns

North and South: Spinning Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch

Fwoosh word in comic book style
Motion Sickness, Patterns

The Reservoir: Sinking in Water

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation. This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is

green bezier with round target reticle at the end
Controller Interactions, Patterns, Teleportation

Bogo: Teleportation

Problem to solve Although real walking is the best option for a natural and comfortable experience of moving around a virtual space, it’s not always possible due to physical space limitations. Of all of the alternative options out there as of now, teleportation is going to offer the most comfortable experience for the largest audience.  How might

Screenshot of teleportation from the AltspaceVR Tutorial
Teleportation

Moving Around in VR: Teleportation

So far we’ve learned that while real walking is the best option for a natural and comfortable experience, it’s not always possible due to physical space limitations. This means we need alternative options for locomotion in VR. In the previous article, we learned that walking in place — while a valiant attempt, still has a pretty good risk of

Closeup of hands holding VR controllers.
Walk In Place

Moving Around in VR: Walk in Place

As we’ve established in these articles so far, real walking is the best and most natural experience, quickly followed by redirected walking since both give you the feeling of moving around as you would in the real world. However, when you have limited physical space and you don’t have the time or budget to warrant

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