pintsizedrobotninja

Immersive Tech UX Author, Consultant, Instructor.
Sci-Fi interface geek. Emerging Technologist.
Some rights reserved. CC BY-SA 4.0

Oculus Home on the Quest with gaze targeting active. Reticle is shown in the middle of the viewing area.
Input Methods

Input Methods in XR: Gaze Targeting

Input methods are the different ways users are able to interact with the digital world. This can be through devices such as controllers, or through other methods such as hand gestures. We’ll go through the pros and cons of all these different types of input methods starting with gaze targeting. Gaze Targeting This is a

Hero Academy beta in Richie’s Plank Experience. Using rocket booster gloves to fly around a city.
Artificial Locomotion

Moving Around in VR: Artificial Locomotion

We’re finally on our last article of this series on locomotion in VR. We’ve learned that while real walking is the best option, it requires physical space. And we’ve learned that teleportation is one of the best alternatives when you don’t have the space for real walking. Now, we’ll be covering the last of the alternatives, which is artificial

Google Earth VR inside a 360 view of Tokyo. Controller is showing with the Drag tooltip option in view.
Drag World

Moving Around in VR: Drag World

Ok, so we’ve established that real walking is by far the best option for a natural and comfortable experience, and that teleportation is one of the best alternatives for a comfortable experience if you don’t have enough space to move around physically. However, there are still some other alternatives out there that we need to address. In this article,

mouse character standing on bridge fishing, water ripples from line
Motion Sickness, Patterns

Moss: 360 Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch

Quill the mouse looking up at you with your reflection in water.
Embodiment, Patterns

Moss: Viewer Embodiment and Presence

Problem to solve One of the main goals of VR is to make people feel like they’re somewhere else – that they’re visiting a place or experiencing something for themselves. For people to accept this feeling of being somewhere else, they have to experience what is called embodiment – or the feeling of being present

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