pintsizedrobotninja

Immersive Tech UX Author, Consultant, Instructor.
Sci-Fi interface geek. Emerging Technologist.
Some rights reserved. CC BY-SA 4.0

Virtual hands manipulating a virtual object with the Leap Motion hand tracker
Input Methods

Input Methods in XR: Gestures

Gesture-based inputs allow you to use your hands to manipulate and interact with objects without the use of controllers. There are two types of gesture-based interactions. Direct manipulation You interact with the environment the way you would in real life by picking up objects. Formed gestures You use your hand to form shapes that then interact […]

Person in VR headset leaning in front of space heater
Physical Factors

External Environment – Enhancements [Video]

Let’s dive a little deeper into how you can use the physical environment external to the headset to enhance the experience.  Featured experience:  Richie’s Plank Experience by Toast VR Richie’s Plank Setup Guide Tick Tock Unlock Credits: Background music – “Break Free” by jonahb Spike Tape photo by non-dropframe CC BY-SA 3.0 VR Cart Ride

Lady in VR headset standing in office behind desk
Physical Factors

External Environment – Distractions [Video]

Let’s dive a little deeper into the physical environment external to the headset.  Featured experience:  Vader Immortal, Episode I by ILMxLAB House Flipper VR by Frozen District The Wizards by Carbon Studio First Steps by Oculus Christiana Care VR chemo treatment Credits: Background music – “Break Free” by jonahb Learn more about accessibility for XR:

Oculus Home on the Quest with gaze targeting active. Reticle is shown in the middle of the viewing area.
Input Methods

Input Methods in XR: Gaze Targeting

Input methods are the different ways users are able to interact with the digital world. This can be through devices such as controllers, or through other methods such as hand gestures. We’ll go through the pros and cons of all these different types of input methods starting with gaze targeting. Gaze Targeting This is a

Hero Academy beta in Richie’s Plank Experience. Using rocket booster gloves to fly around a city.
Artificial Locomotion

Moving Around in VR: Artificial Locomotion

We’re finally on our last article of this series on locomotion in VR. We’ve learned that while real walking is the best option, it requires physical space. And we’ve learned that teleportation is one of the best alternatives when you don’t have the space for real walking. Now, we’ll be covering the last of the alternatives, which is artificial

Google Earth VR inside a 360 view of Tokyo. Controller is showing with the Drag tooltip option in view.
Drag World

Moving Around in VR: Drag World

Ok, so we’ve established that real walking is by far the best option for a natural and comfortable experience, and that teleportation is one of the best alternatives for a comfortable experience if you don’t have enough space to move around physically. However, there are still some other alternatives out there that we need to address. In this article,

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