pintsizedrobotninja

Immersive Tech UX Author, Consultant, Instructor.
Sci-Fi interface geek. Emerging Technologist.
Some rights reserved. CC BY-SA 4.0

Woman wearing a HaptX brand haptic glove
Input Methods

Input Methods in XR: Gloves

Haptic gloves are used to directly manipulate digital objects, and provide feedback similar to that of real-world objects. The gloves currently on the market are used on the higher-end 6-DoF headsets. They have a variety of capabilities, so it’s important to know ahead of time which features you need your gloves to have to enhance […]

screenshot of the Noda immersive mind mapping app
Visibility and Legibility

Label Sizing and Placement [Video]

Let’s dive a little deeper into label sizing and placement of important information for immersive data visualization and collaborative spaces. Featured experience:  Noda by Coding Leap LLC Credits: Background music – “Break Free” by jonahb Microsoft HoloLens press footage Sample data visualization scene by Microsoft Maquette Learn more: 3 Tips For Text Labels In VR by

guy using the oculus quest controllers
Input Methods

Input Methods in XR: 6-DoF Controllers

A 6-DoF controller is a hand-held controller used as an input device for higher-end headsets, such as the HTC VIVE, Oculus Rift and Quest, and Valve Index. This is currently the most popular and prevalent input method for immersive experiences. Wondering what the difference is between 3-DoF and 6-DoF? Check out my article, Transitioning to

Oculus Go headset and 3-dof controller
Input Methods

Input Methods in XR: 3-DoF Controllers

A 3-DoF controller is a hand-held controller used as an input device for phone-based VR and MR headsets, as well as the lower-end standalone VR headsets, such as the now discontinued Google Daydream and Oculus Go headsets. So far, the popular consumer-based 3-DoF headsets have been discontinued since market demand is showing more of an

list of Oculus voice commands
Input Methods

Input Methods in XR: Voice Commands

Voice commands allow you to interact with digital objects and interfaces without using controllers. People may be expecting an Alexa or Siri-like experience, but the technology isn’t quite there yet for Head-Mounted Displays as of this post. Currently, the technology is at a point where it’s a good experience if your native language is supported,

hand manipulating text on HoloLens
Visibility and Legibility

Text Scaling and Legibility [Video]

Let’s dive a little deeper into how you can help prevent eye strain by designing solutions with proper text scaling and legibility.  Featured experience:  Type in Space on the Microsoft Store Wrench Game VR by Missing Digit House Flipper VR by Frozen District Credits: Background music – “Break Free” by jonahb Billboard video by George

Virtual hands manipulating a virtual object with the Leap Motion hand tracker
Input Methods

Input Methods in XR: Gestures

Gesture-based inputs allow you to use your hands to manipulate and interact with objects without the use of controllers. There are two types of gesture-based interactions. Direct manipulation You interact with the environment the way you would in real life by picking up objects. Formed gestures You use your hand to form shapes that then interact

Person in VR headset leaning in front of space heater
Physical Factors

External Environment – Enhancements [Video]

Let’s dive a little deeper into how you can use the physical environment external to the headset to enhance the experience.  Featured experience:  Richie’s Plank Experience by Toast VR Richie’s Plank Setup Guide Tick Tock Unlock Credits: Background music – “Break Free” by jonahb Spike Tape photo by non-dropframe CC BY-SA 3.0 VR Cart Ride

Lady in VR headset standing in office behind desk
Physical Factors

External Environment – Distractions [Video]

Let’s dive a little deeper into the physical environment external to the headset.  Featured experience:  Vader Immortal, Episode I by ILMxLAB House Flipper VR by Frozen District The Wizards by Carbon Studio First Steps by Oculus Christiana Care VR chemo treatment Credits: Background music – “Break Free” by jonahb Learn more about accessibility for XR:

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