VR Locomotion: Continuous Artificial Locomotion [Video]
Continuous Artificial Locomotion is a type of locomotion that lets you move around in the virtual world in any direction continuously and smoothly, such as flying, skating or driving.
Continuous Artificial Locomotion is a type of locomotion that lets you move around in the virtual world in any direction continuously and smoothly, such as flying, skating or driving.
I explore the pros and cons of using “drag world” locomotion in VR, which involves using VR controllers to grab and drag the virtual environment.
Teleportation — just like in Sci-Fi — provides instantaneous transport from one location to another.
Walk in place uses the natural movement of either swinging your arms or moving your feet up and down to physically walk in place.
Redirected walking in VR allows you to move through virtual environments that are larger than the physical playspace by tricking your brain into thinking you’re walking in a different direction.
Locomotion is the way people move around within virtual worlds. In order to get the best experience and reduce the risks of motion sickness or fatigue, it’s important to understand the different types of locomotion, their pros and cons, best practices and when best to use them.
Are you designing a cross-platform VR experience? Or are you thinking about converting your existing app or game into an XR experience? In this video I’ll be diving a little deeper into designing across XR platforms and technologies.
Training is one of the most popular use cases for XR – and one of the biggest burning questions out there revolves around how to create effective training for this emerging platform. In this video I’ll be diving a little deeper into the UX best practices for training in XR.
As VR adoption increases, schools have also started looking into how VR can benefit children’s education. This is great to hear. That said, there is one very important thing to consider if you’re thinking about creating VR content for children under the age of 12.
Notifications can either be helpful or an annoying distraction. Imagine how much more annoying and disruptive it would be in the future when our everyday lives are surrounded by immersive 3-dimensional content. Featured experiences: Credits: Learn more How To Design Notifications For Better UX by UX Planet