A viewer sent in a question asking: “How do I choose between direct and ray interactions? I’m experimenting with UI that are objects opposed to traditional UI.”
In this video, I’ll explain the difference between direct and ray interactions, I’ll share some pros and cons of each, and I’ll give you some recommendations to keep in mind when you’re trying to decide whether to use 3D objects or traditional 2D UI panels in your spatial experiences. So let’s get started!
Credits:
- Background music – “Screening” by Coma Media
- Background video by MotionStock from Pixabay
- SFX provided by Natty23 and LucidZomboid on Pixabay
- Stock footage provided by Wendy Laplume, Aleksey Skatchkov, cottonbro, Artem Podrez, Rodnae Productions, Joseph Redfield, Foysal Ahmed Production, SHVETS production, and Thirdman on Pexels
- Beat Saber
- Mixed Reality Toolkit (MRTK) by Microsoft
- Cards and Tankards
- Catan VR
- Demeo VR
- Lone Echo VR
- Vader Immortal: Episode I
- Oculus First Contact
- Oculus Hand Tracking Promo Video
- MRTK 3 footage recorded by Eric Hartye
Learn more
- Check out my on-demand courses
- Don’t ignore people with bifocals and progressives
- Use Proper Text Scaling and Legibility to Prevent VR XR Eye Strain
- Comfortable Viewing Distances
- Prevent Physical Fatigue
- Reduce Neck Pain
- Designing Across XR Technologies and Platforms
- Designing Cross-Platform Experiences
- MRTK 3
- My reaction to Apple’s new headset
- Tabletop RPG research report
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