Human Centered Design

Human Centered Design is all about putting people at the center of your design process – looking at the human side of things to help you create comfortable, compelling and easy-to-use experiences.

characters in mouse village
Immersion and Presence, Motion Sickness

Animation in XR [Video]

Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation. With that in mind, how can we add animation to an experience without making people sick? Featured experiences:  Moss by Polyarc First Contact by Oculus Credits: Background music […]

Person in VR headset leaning in front of space heater
Physical Factors

External Environment – Enhancements [Video]

Let’s dive a little deeper into how you can use the physical environment external to the headset to enhance the experience.  Featured experience:  Richie’s Plank Experience by Toast VR Richie’s Plank Setup Guide Tick Tock Unlock Credits: Background music – “Break Free” by jonahb Spike Tape photo by non-dropframe CC BY-SA 3.0 VR Cart Ride

Lady in VR headset standing in office behind desk
Physical Factors

External Environment – Distractions [Video]

Let’s dive a little deeper into the physical environment external to the headset.  Featured experience:  Vader Immortal, Episode I by ILMxLAB House Flipper VR by Frozen District The Wizards by Carbon Studio First Steps by Oculus Christiana Care VR chemo treatment Credits: Background music – “Break Free” by jonahb Learn more about accessibility for XR:

mouse character standing on bridge fishing, water ripples from line
Motion Sickness, Patterns

Moss: 360 Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch

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