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guy using the oculus quest controllers
Posted inInput Methods

Input Methods in XR: 6-DoF Controllers

A 6-DoF controller is a hand-held controller used as an input device for higher-end headsets, such as the HTC…
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Oculus Go headset and 3-dof controller
Posted inInput Methods

Input Methods in XR: 3-DoF Controllers

A 3-DoF controller is a hand-held controller used as an input device for phone-based VR and MR headsets, as…
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list of Oculus voice commands
Posted inInput Methods

Input Methods in XR: Voice Commands

Voice commands allow you to interact with digital objects and interfaces without using controllers. People may be expecting an…
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Virtual hands manipulating a virtual object with the Leap Motion hand tracker
Posted inInput Methods

Input Methods in XR: Gestures

Gesture-based inputs allow you to use your hands to manipulate and interact with objects without the use of controllers. There…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 12
    • Controller Interactions 4
  • Locomotion 13
    • Artificial Locomotion 2
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 5
    • Tooltips and Memory Cues 2
  • UX Best Practices 9
    • Transitioning to XR 9
  • UX Process 9
  • Visibility and Legibility 9
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