Eye tracking offers interesting possibilities for XR, but it’s not without its quirks. In this video, I’ll dive into the benefits, as well as the often-overlooked limitations. Learn UX best practices for designing XR experiences that use eye tracking effectively and inclusively.
Learn more
- What is foveated rendering?
- CREAL dynamic focus
- Apple Design Guidelines for Eyes
- Apple Privacy Best Practices
- Apple Accessibility Support
- Can the masses actually USE the Apple Vision Pro?
- Vision Correction in XR
- Head and Neck Comfort
- Comfortable Viewing Distances
Learn more about the UX best practices
Dive a little deeper with video lessons
See how others have solved this problem
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