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Animation

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characters in mouse village
Posted inImmersion and Presence Motion Sickness

Animation in XR [Video]

https://youtu.be/7XTXD9AjyGs Animation is an integral part of storytelling and can make or break an experience. However, in an immersive…
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mouse character standing on bridge fishing, water ripples from line
Posted inMotion Sickness Patterns

Moss: 360 Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in…
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Quill looks down at the water
Posted inDirecting Attention NPC Behaviors Patterns

Moss: Directing Attention with NPC Behavior

Problem to solve As I've mentioned in my article, Transitioning to XR Design, instead of designing for 2D screens…
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Moss storybook page
Posted inMotion Sickness Narrative and Storytelling Patterns

Moss: Scene Transitions

Problem to solve With traditional 2D film and game design, there are many creative options for the makers to…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
Fair Use Law

All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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