UX Best Practices

list of Oculus voice commands
Input Methods

Input Methods in XR: Voice Commands

Voice commands allow you to interact with digital objects and interfaces without using controllers. People may be expecting an Alexa or Siri-like experience, but the technology isn’t quite there yet for Head-Mounted Displays as of this post. Currently, the technology is at a point where it’s a good experience if your native language is supported, […]

hand manipulating text on HoloLens
Visibility and Legibility

Text Scaling and Legibility [Video]

Let’s dive a little deeper into how you can help prevent eye strain by designing solutions with proper text scaling and legibility.  Featured experience:  Type in Space on the Microsoft Store Wrench Game VR by Missing Digit House Flipper VR by Frozen District Credits: Background music – “Break Free” by jonahb Billboard video by George

Virtual hands manipulating a virtual object with the Leap Motion hand tracker
Input Methods

Input Methods in XR: Gestures

Gesture-based inputs allow you to use your hands to manipulate and interact with objects without the use of controllers. There are two types of gesture-based interactions. Direct manipulation You interact with the environment the way you would in real life by picking up objects. Formed gestures You use your hand to form shapes that then interact

Person in VR headset leaning in front of space heater
Physical Factors

External Environment – Enhancements [Video]

Let’s dive a little deeper into how you can use the physical environment external to the headset to enhance the experience.  Featured experience:  Richie’s Plank Experience by Toast VR Richie’s Plank Setup Guide Tick Tock Unlock Credits: Background music – “Break Free” by jonahb Spike Tape photo by non-dropframe CC BY-SA 3.0 VR Cart Ride

Lady in VR headset standing in office behind desk
Physical Factors

External Environment – Distractions [Video]

Let’s dive a little deeper into the physical environment external to the headset.  Featured experience:  Vader Immortal, Episode I by ILMxLAB House Flipper VR by Frozen District The Wizards by Carbon Studio First Steps by Oculus Christiana Care VR chemo treatment Credits: Background music – “Break Free” by jonahb Learn more about accessibility for XR:

Oculus Home on the Quest with gaze targeting active. Reticle is shown in the middle of the viewing area.
Input Methods

Input Methods in XR: Gaze Targeting

Input methods are the different ways users are able to interact with the digital world. This can be through devices such as controllers, or through other methods such as hand gestures. We’ll go through the pros and cons of all these different types of input methods starting with gaze targeting. Gaze Targeting This is a

Hero Academy beta in Richie’s Plank Experience. Using rocket booster gloves to fly around a city.
Artificial Locomotion

Moving Around in VR: Artificial Locomotion

We’re finally on our last article of this series on locomotion in VR. We’ve learned that while real walking is the best option, it requires physical space. And we’ve learned that teleportation is one of the best alternatives when you don’t have the space for real walking. Now, we’ll be covering the last of the alternatives, which is artificial

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