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Video on Visibility and Legibility

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child wearing a VR headset
Posted inHuman Centered Design Physical Factors Visibility and Legibility

Pupillary Distance in XR Headsets [Video]

As VR adoption increases, schools have also started looking into how VR can benefit children's education. This is great to hear. That said, there is one very important thing to consider if you’re thinking about creating VR content for children under the age of 12.
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Night scene distant lights with eyeglasses in foreground
Posted inVisibility and Legibility

Bifocals and Progressives [Video]

https://youtu.be/2dAVxWNVPXg Let’s dive a little deeper into the challenges with bifocals and progressives in XR. Featured experience:  Wrench Game…
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screenshot of the Noda immersive mind mapping app
Posted inVisibility and Legibility

Label Sizing and Placement [Video]

https://youtu.be/hJ0v-SH_55Q Let’s dive a little deeper into label sizing and placement of important information for immersive data visualization and…
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hand manipulating text on HoloLens
Posted inVisibility and Legibility

Text Scaling and Legibility [Video]

https://youtu.be/5mcI74-Eb-w Let's dive a little deeper into how you can help prevent eye strain by designing solutions with proper…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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