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Pattern on Motion Sickness

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  • Pattern on Motion Sickness
mouse character standing on bridge fishing, water ripples from line
Posted inMotion Sickness Patterns

Moss: 360 Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in…
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Moss storybook page
Posted inMotion Sickness Narrative and Storytelling Patterns

Moss: Scene Transitions

Problem to solve With traditional 2D film and game design, there are many creative options for the makers to…
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Open book with ornate illustration and title Moss
Posted inMotion Sickness Narrative and Storytelling Patterns

Moss: Animated Storybook

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in…
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polar bear and penguin sitting on sheets of ice in ocean
Posted inMotion Sickness Patterns

North and South: Spinning Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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