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Motion Sickness

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characters in mouse village
Posted inImmersion and Presence Motion Sickness

Animation in XR [Video]

https://youtu.be/7XTXD9AjyGs Animation is an integral part of storytelling and can make or break an experience. However, in an immersive…
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Posted inBy Question

How can I transition scenes or progress the story without making people sick?

Problem to solve With traditional 2D film and game design, there are many creative options for the makers to…
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Posted inBy Question

How can I tell a compelling backstory in VR without making people sick?

Problem to solve In 2D game design, cutscenes are the most commonly used way to tell a backstory –…
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Posted inBy Question

How can I add animation to an experience without making people sick?

Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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