Motion

mouse character standing on bridge fishing, water ripples from line
Motion Sickness, Patterns

Moss: 360 Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch […]

polar bear and penguin sitting on sheets of ice in ocean
Motion Sickness, Patterns

North and South: Spinning Animation

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.  This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is a mismatch

Fwoosh word in comic book style
Motion Sickness, Patterns

The Reservoir: Sinking in Water

Problem to solve Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation. This can include a feeling of seasickness, headaches, general nausea, dizziness, vertigo or even in some cases, vomiting. This happens when there is

colorful 360 environment with a tree bearing fruit
Motion Sickness

UX for 360 Animation [Video]

A few examples of animations you can use to ensure a comfortable experience for your viewers.  Animations featured:  Uplifted by brockoli, Quill Theater VRFreeze by Goro Fujita, Quill Theater VRThe Reservoir by Maiden Interactive, Quill Theater VRNorth and South by Goro Fujita, Quill Theater VRMoss, Polyarc Games : https://www.polyarcgames.com   

Sample scene of a VR interface for a flight tracker from Microsoft Maquette.
Immersion and Presence

Animation in XR

Motion is an important aspect of XR experiences since it can be used to enhance interactions, support the narrative, and direct people where to look. However, if there are too many elements moving at once, it can get distracting and confusing very quickly. TL;DR Do’s and Don’ts Do Use scale and colliding objects with care.

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