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Load Screens

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ghost hands drawing sparkling lines in space
Posted inImmersion and Presence Load Times Patterns

Ghost Giant: Load Scenes

Problem to solve VR users in particular are a captive audience. This is because their eyes - and probably…
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Posted inBy Question

How do I keep people engaged while the next scene’s still loading?

Animation is an integral part of storytelling and can make or break an experience. However, in an immersive environment, motion sickness is a very common negative side-effect of animation.
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The Secret Shop entry from the Lab Lobby
Posted inImmersion and Presence Load Times Patterns

The Lab by Valve: Load Scenes

Problem to solve VR users in particular are a captive audience. This is because their eyes - and probably…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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